Арт-директор в разработчик видеоигр Virtuos (в Китай)

15 марта 2021
Шанхай, Китай
релокация зарубеж

Внимание! Вакансии нет на российских job ресурсах.

 

Game developer Virtuos is seeking an Art-director with a good track record of game development and experience in leading a team.

 

What you will do:
Manage Junior and Senior Artists of different art disciplines on exciting new game projects
Foster positivity and team spirit to build a strong cohesive team
Identifying and nurturing new and existing high potential artists, participating in recruitment and planning for expansion and personnel career growth
Lead and inspire creative processes within a team from concept to final product
Focus on visual development and set the vision and quality bar for the team
Regular art reviews to ensure quality, consistency and ensure the product meets the vision
Demonstrate solid conceptual, visualization and prototyping skills
Expected to either create or follow existing art direction of games titles
Help establish the art production pipeline, working closely with production, design, and engineering
Instilling best practices in the team and cross-studio through mentoring and sharing best practice
Reviewing artwork from the team and making sure deliverables meet expectations of the highest quality of artistic and technical standards

 

Who we are looking for:
As an experienced leader in game development, a natural communicator confident in guiding teams to success, the Art Director is an inspiration to the artists on the team. Setting the vision and direction, they support and lead the team to achieve the highest quality, making artists feel proud of their own work and shipping awesome games together! Having a good track record of game development and experience in leading a team, the Art Director will work on exciting projects for the latest Consoles and PC, working with the latest engines and technology.

 

Qualifications:
Bachelor’s degree in Arts, Graphic Design or related major preferred, but outstanding portfolios and a proven industry record will also be considered
Excellent experience in one or more mainstream 3D packages (Maya, 3Ds Max, Photoshop, Zbrush, Substance Painter/Designer, etc.) and well versed in creating and optimizing art pipelines
Understanding of PBR workflow (PBR: Physically-based Rendering)
Good understanding of User Interface, VFX, Modelling, Character development and Animation
Strong aptitude in multiple traditional artistic disciplines to complement directorial credibility
Highly organized individual with experience in managing creative teams and effective collaborators with other disciplines
Passionate about game development and able to exercise game sensibility when making artistic decisions
Inspiring communicator, able to steer the team to achieve awesome results
In-sync with current demands and with the foresight into future trends and emerging technologies
At least 10 years of experience with various game styles including AAA titles across major platforms and a proven project completion record
Experience working within game editors such as UE4 and Unity, for Console PC and mobile
Awareness and record of creating games on time and within a budget
Both self-organized and able to organize others, will have a good understanding of time management
At least 4 years of experience as a Senior Artist, Lead Artist or Art Team Leader and a proven record of supervising a team to greater competency and efficiency
Good working knowledge of English is a must and bilingual in Mandarin Chinese is an advantage.

 

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